Virtual Reality Eye Tracking

 

SMI’s HMD eye tracking solutions for VR are dedicated tools for immersive research, training and development thanks to real-time gaze information combined with dedicated analysis functionalities.  SMI has partnered with the leaders in the VR market to bring you a range of options to choose from.  Below are the leading eye tracking in VR options for you to choose from.  

 

VR Based on the HTC VIVE

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SMI’s high performance eye tracking HMD based on the HTC Vive enables new paradigms and fully controlled environments for naturalistic eye tracking studies. Eye tracking at 250 Hz allows full flexibility on research questions and the measurement of saccades and fixations.

 

The 360° immersion enabled by HMDs makes the participant feel physically present inside the stimulus. Reaction and attention patterns can be mapped using gaze as well as directional changes in head and body posture (“turn-towards”).

 

Read More at the SMI Website

 

VR Based on the Samsung GEAR VR

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Execute professional research in almost any location.  60 Hz eye tracking and an untethered design combine maximum mobility with highest data quality.  SMI Mobile Eye Tracking HMD based on the Samsung Gear VR launched as the first commercially-available mobile VR headset with eye tracking.  

 

It has been modified with the addition of eye tracking cameras and SMI’s proven eye tracking software. The result is a VR research platform with eye tracking that is intuitive, adaptable, quick to set-up, and easy-to-use for a wide range of applications from market and academic research to professional training and VR development.

 

Read more at the SMI Wesbsite

 

VR Based on the Oculus Rift DK 2

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SMI Eye Tracking for the Oculus Rift DK 2 is an upgrade for existing owners of the DK 2.  The upgrade installs SMI leading eye tracking technology into your existing DK 2 device.  You can then explore new possibilities for gaze interaction in your own applications.  60Hz gaze information is made available through the Unity plugin or the SMI C++ SDK.

 

Read more at the SMI Website